Main Breakdown The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet. As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them.
Coming Soon the game that is playable at the moment is the winning submission for the 48 hour GameJam (plus all the fixes i applied between then and now to make it fully playable). I want the game to be both fun and something you'd want to return later down the road hence why the push towards random level generation.
Updates will be posted when we start any new content
Just started School and an Internship contract for a year. I won't have alot of time to continue work on the project, but i'll do my best to work on the game here and there. thank you for your patience!
미디어
스크린샷 5 · 영상 1
시스템 요구사양
최소 사양
최소:
운영 체제 *: Windows 7
프로세서: Intel i3-3600
메모리: 2 GB RAM
그래픽: Nvidia GTX 950
저장 공간: 100 MB 사용 가능 공간
추가 사항: Ongoing Development/Optimization are in effect, these requirements will most likely change over time.
권장 사양
권장:
운영 체제: Windows 10
프로세서: Intel i7-6700k
메모리: 4 GB RAM
그래픽: Nvidia GTX 1060
저장 공간: 200 MB 사용 가능 공간
추가 사항: These are my specs that i had created/ran the game on without problem