
Mage Tower is a roguelike deckbuilder built around tight 45-minute runs, 3 bosses per run, and the thrill of turning a modest deck into something wildly overpowered. Travel across a fantasy world, fight off advancing waves of monsters, and shape your deck with spells, soldiers, artifacts, and absurd combinations.
Travel across a node-based map by visiting towns, events, obelisks, bazaars, and dungeons as you improve your deck and plan your route. Monsters roam the map and can chase you down, turning exploration into battle at any moment. While movement is free-roaming, you can pause and inspect the map whenever you want, so it still captures the route-planning feel of other roguelike deckbuilders.
Enhance your cards with artifacts, turning simple units and spells into outrageous tools of destruction. Give a soldier infinite attacks. Make a spell hit harder, cost less, or gain new effects. Take a card that seemed merely useful and turn it into the centerpiece of a broken, unfair build.
Enemies do not just stand there waiting to be attacked! They advance in waves (like a tower defense game), creating constant pressure. You must decide when to defend, when to build momentum, and when to unleash your strongest effects. You retain your hand between turns, which makes planning and card advantage a huge part of survival.
And then there are the dungeons. These dangerous side areas feel like a mini-roguelike inside the larger run. You do not recover health inside. So every extra fight, treasure, and step forward comes with increasing risk. Leave now with your rewards, or push your luck to grab one more treasure!
The original Mage Tower released in 2013, during the early wave of deckbuilder experimentation that followed classics like Dominion. It explored a focus on combat (instead of on buying cards from piles), and introduced a "same-energy-every-turn" resource system.
Run-based roguelike deckbuilder with 45-minute runs, with 3 bosses per run
Explore a node-based map, pause at any time and look at the map to plan your route
Battle through waves of monsters similar to a tower defense game
400+ cards and 100+ artifacts
130+ in-game achievements to unlock
Two characters with 8 subclasses (different starting cards/skills) among them
Upgrade and enhance cards to create customized builds
Explore mini-roguelike dungeons with high-risk, high-reward decisions
Deep endgame progression system via customizable "Plight" challenges