
Not fully human. Not fully infected.
A failed experiment left you in between — hunted by the infected, feared by the living.
Explore a dark, evolving forest where:
Dynamic day & night cycle
Seasonal changes
Dangerous wildlife
Unpredictable weather
Nothing is safe.
React to sound
Hunt in groups
Different awareness levels
They don’t just chase you.
They adapt.
Base building system
Electricity mechanics
Farming & survival systems
Your base is your only safety.
Region-based currencies
Trading settlements
Risk vs reward zones
Some places are worth dying for.
Realistic combat
Headshot system
Loot-driven progression
Every mistake costs you.
You are not here to save the world.
You are here to survive it.