
Your mission is to reach the Heart before the last light in the Tree is extinguished.
Large, multi-tiered levels with open gameplay - run, jump, and dodge spikes and clever mechanical traps.
Checkpoints are located only in front of particularly dangerous segments - each attempt requires not only agility, but also strategy: remember patterns, plan routes, use a double jump.
The levels are not small, but they are built in such a way that you will not get lost. There are many variations of traps: spikes, collapsing platforms, flying blades...
Are you ready to take the baton of the Wind?..
Large multi-tiered levels with open play - freedom of routes and space for tricks.
Checkpoints only before particularly dangerous segments - every attempt is important; pattern memory and planning are required.
A variety of traps: spikes, collapsing platforms, flying blades and mechanical traps.
Double jump and route choice skills decide the outcome of the race.