Octopus Games Studio

The game is currently in development.
In a near future where violence has become global entertainment, The Boomies Show turns a colorful amusement park into a survival arena.
Gingerbread mascots, aggressive neon lights, cheerful music. Beneath the sugary surface lies a carefully orchestrated massacre.
Here, you don’t play for fun. You play to stay alive.
You fight with two weapons at once: an assault rifle and a shotgun.
Assault Rifle — sustained pressure and crowd control. Its recoil pushes you slightly backward, turning every burst into a positioning tool.
Shotgun — brutal and decisive. Its charged shot concentrates power, then launches you backward like an emergency dash.
In the arena, shooting is movement. Master recoil, and you master space.
Each weapon has its own magazine that regenerates automatically as long as at least one bullet remains. Manage your firing rhythm, and your weapon never abandons you.
Empty the magazine completely, and it overheats — leaving you vulnerable.
Timing is everything. Discipline makes the difference.
You don’t swap weapons. You build them.
Each weapon has four fixed slots:
Magazine
Barrel
Projectile
Stock
Each slot only accepts its corresponding module type. Installing a module directly alters the weapon’s behavior: fire rate, recoil, explosions, penetration, spread…
Modules come in four rarities: Common, Rare, Epic, and Legendary.
With two weapons and four slots each, your build constantly evolves.
A train constantly circles the arena. On board: a lottery system.
Each interaction offers five random modules. You pick one.
Not satisfied? Re-roll. Each re-roll costs more than the last.
The closer you chase perfection, the higher the price.
Secure a solid upgrade… or gamble everything for the Legendary that transforms your run.
At the end of every wave, a crate drops somewhere in the arena: three random perks, one choice.
You can stack up to five perks, upgrade them, and eventually specialize them into exclusive branches at max level.
Autonomous drones, periodic bombardments, movement-based effects, aggressive scaling — every run builds a different identity.
No final boss. No victory screen.
Just waves that grow denser, faster, and more violent.
One goal: survive longer than last time.