Sigh Like A Fish · 2026-03-20T00:00:00.000Z

The world is ending. Gravity has become unstable. And yet you still fight.
Battle in both tactical turn-based and chaotic real-time combat. Weave between combat types by exploiting weaknesses in gravity. Attacking measures nearby gravity.

Story
The planet is slowly imploding, and thus surface gravity is becoming stronger by the day. You play as Thomas, a former archaeologist who wants to become a comedian before gravity stops all life. However, to do so, you must fight both human and supernatural forces.
A Unified Turn-Based and Real-Time Battle System
Strong gravity has hindered movement, forcing slow turn-based movement. However, gravity is uneven. If you measure gravity, you will find weak-points, allowing you to move quickly in real-time.
Each character starts in turn-based mode and in Obscured Gravity. Attacks will measure nearby gravity. The first time a character attacks they enter Crude Gravity, the grid becomes more refined, and the character can move farther during their turn. The second time a character attacks they enter Real Gravity and cannot be attacked until real-time combat starts. After 8 turns, all characters in Real and Crude Gravity will fight in real-time for short time. After the battle, all characters return to turn-based mode.
Features
A unified turn-based and real-time battle system
10 playable characters each with unique abilities for each gravity state
13 story missions