
"22RS combines insanely fast physics-based racing with extreme vehicles and track designs reminiscent of a future racer - And somehow manages to pull it off!"
It feels like a future racer - But it's done with physics.
This is achieved with a vehicle that changes its downforce in real-time with a fly-by-wire setup that adjusts spoilers, suspension, tire pressure (and more) based on speed.
Go faster -> Pull more downforce -> Master more insane tracks.
22RS features RTS mechanics never seen before in racing games:
Track capture - Capture resources from the track by getting the fastest sector times.
Vehicle upgrades: Upgrade your engine, boosters, ERS, and capacitors mid race.
Mid Race Resources - Collect electricity and plasma and spend them to boost, buy upgrades, or use 'abilities'.
Abilities: Paint the track with an area based effect that gives boosts and energy to you, or steals speed and energy from opponents.
Vehicle Tuning - Tune the vehicle to make it do (almost) whatever you want.
Race Builder - Create any kind of racing mode and strategy that you like.
Track Builder - Edit > Race > Edit instantly, and share globally with one click.
We get a lot of great feedback about the 22RS racing experience in VR.
So if you like the idea of extreme experiences in VR, then we'd welcome you to give it a try.
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22RS is built using RevGen. A custom engine that allows us to do 1200+Hz physics.
Extremely high frame rates and super high physics sample rates = a silky smooth physics handling experience at insanely high racing speeds.
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'22 Racing Series' is currently available as an early-access game.
We're an independent team, (currently*) without investor or publisher backing.
*Though if you're interested, don't be shy about letting us know.
If you like getting into new games early and like to give feedback on the direction of a game's development, then we'd love for you to join us.
If you prefer final feature complete release games, then please check back again later.