Two Artists

Chase. Close the distance. Strike.
You are IX, an android built for aerial combat, hunting down rogue mechs through the ruins of a world that already ended. No ground support. No mission briefing. Just open air and something fast moving through it that needs to come down.
Your targets don't fly straight. They weave through wreckage, hug terrain, force bad angles. Close distance too fast and you overshoot. Hesitate and the window's gone.
Every engagement is a read-and-commit. Speed, angle, timing, get all three right and the hit lands clean. Get one wrong and you're picking yourself out of a rock face.
Getting close is only half the fight. Chain together melee combos when you're in range, parry incoming strikes to punish openings, and dodge missiles before they track you into a wall. A dynamic camera and lock-on system keep your target in frame through the chaos, so when the moment comes, you can read it clearly and commit.
Each encounter takes place in a tightly designed combat space built to push your flight skills.
Current arenas:
Desert - Vast open sky broken by towering rock formations and dangerous terrain channels.

Ocean - A massive hole in the middle of the ocean with a pillar of water in the middle