
In a retro-futuristic world where dimensions bleed into each other, a crew of three seasoned criminals are about to pull off something nobody has ever attempted. Their target: a device that lets you step between realities. Getting it is just the beginning.
Project Heist is a turn-based tactics game where every mission is a puzzle with two layers. Enemies patrol on one side of reality. Obstacles block you on the other. Shifting between dimensions is how you think. Objects that exist in one dimension may not exist in the other. Guards that have you cornered in one reality may be out of position in the other. Reading both worlds and exploiting the gap between them is how this crew operates.
Each heister brings something to the table that nobody else can replicate.
Bruce the Brute Built for chaos. Bruce can grab and throw objects and enemies across the map, repositioning threats, creating cover, or clearing a path when things go sideways.
Vera the Medic Cold and calculating. Vera drains blood from enemies to fuel her healing, turning the heat of a firefight into fuel for the crew's survival.
Deedee The closer. Plant a timed explosive directly onto an enemy and let the countdown do the talking. Position, patience, boom.
The dimension-hopping device your crew just stole changes what's possible on every turn. Scout enemy positions in one dimension, then strike from the other. Remove cover. Open paths. Use the seams between worlds as a weapon.
Project Heist is turn-based tactics with no filler. Position your crew, read the room across both dimensions, and execute. There are no lucky shots. There is no spray and pray. There is only the plan and how well you adapt when it falls apart.