
Giantfall is a minimalist medieval kingdom builder / Tower defence real time strategy game. It involves you creating a kingdom and defending it against marauding Giants and Giant creatures. Build, Survive, Fight, Determine what is causing the mutations and destroy it.
Design and build towns and villages to generate food, wealth and above all defence. Grow crops, create lumberyards, stone and iron mines to obtain the resources required to build up your kingdom, attract other settlers and create your armies.
Build Towers, walls and defences against the enemy, Different towers allow for different capabilities against a multitude of enemies. Starting from simple archer towers, research and develop powerful ballista, catapult and bombard towers. Create a mage school and unlock magic and power magical towers.
Build armies to fight off attacks in less defended areas or strike at the enemy first.
Research new technologies and skills in order to advance your buildings, defences and armies.

Build towers and defensive walls to keep back the creatures. Armies to both defend and attack the enemy and traps to capture useful creatures.
From technologies, learn how to develop new weapons, spells and traps. Use these to bait and attack the enemy.
Ordinary creatures have mutated, attracted to food and easy prey your kingdom is the target. From carrot loving Giant Rabbits, Seagulls that just want to "drop" on your buildings to powerful creatures and the worst of all mutated humans from this and neighbouring islands looking for some fresh meat to eat and towers to stomp on.
Maintain an healthy economy in order to keep defence production high. As the enemy smash down walls, towers and buildings be ready to build new better ones in their place. Keep your population happy with food, housing otherwise they may fee elsewhere leaving the kingdom undefended.
Find magical artifacts that grant powerful boons, these can make the game easier or harder depending on your preference. They allow for powerful troops to make life easier from the beginning or secrets to improving the economy, buildings and your peoples well being.

Take in a random survival skirmish map against a never ending enemy attack. Select the Story teller, difficulty and boons which shape each game differently.
Pick the story teller for a different game experience. From peaceful town building with the occasional threat, to rampaging monster hoards and even the rise of the undead.
Please note some of the buildings/creatures/units shown in the trailer and images will not be available in the demo, only the full game.