
This is a text-based adventure game (visual novel) that emphasizes multi-choice interaction.
The option design focuses on creating scenarios of empathy and persuasion.
You will face a variety of social issues, trying to use empathetic thinking to uncover more perspectives,
or rely on persuasion to gain trust and guide others into taking action.
Every choice you make can shift relationships and alter destinies.
A single decision may save someone—or push them further away.
Year 2000 — a Taiwan still wrapped in the fabric of tradition.
On a small, culturally conservative island, every school corridor and classroom
echoes with the values of elitism, corporal punishment, and rigid gender expectations.
This is a world where “adults always have the final say.”
Social status dictates relationships, appearances are everything,
and hierarchy—both age and class—is carved into everyone’s bones.
Boys are forced to puff up their chests and perform the “masculinity” adults expect of them;
girls are expected to remain gentle, obedient, and flawlessly aligned with traditional virtues.
Every generation has its own version of youth

Let’s take a look at what “teenage years” looked like for the older generation



