
This isn’t a horde shooter; it’s a build war.
Your power comes from autonomous weapon units called Vektors: floating, destructible combat systems that must be built and then activated. Evolving through genetic stat growth, every Vektor is physically present in the arena, forming a visible combat formation around you.
Enemies use the same systems. They spawn with their own Vektor loadouts, form into fire teams and hit harder with every floor you climb. Loot, buy, and upgrade your Vektors to overwhelming levels of power and survive increasingly intense encounters in procedurally generated 3D battlegrounds where preparation matters as much as reflex.
Not everyone wants an edgy grindfest and that's totally ok! Choose how you play:
Rapid respawn keeps your progress, your Vektors and your momentum. Die, Rinse, Repeat.
Intense respawn rolls you back to your last checkpoint. Lose all of your progress and try again.
Hardcore for the discerning gentleman.
Pair your respawn mode with one of three enemy scaling profiles:
Tame. Rampage like an absolute champ.
Wild. Enemies scale harder and become a genuine threat.
Fierce. Honestly, I'm not even sure if this mode is possible.
Climb 100 floors. Finish the game.. then just keep on going until you're overwhelmed.
Vektors
Equip up to four Vektors to configure your offensive and defensive capabilities.
Vektor genes and traits mean the same Vektor type could have utility beyond its designed behaviour.
Slot upgrades into each Vektor to cover stat weaknesses or further specialise their role.
Enemies
Every floor generates five unique enemy loadouts (QUEEN, ROOK, KNIGHT, BISHOP, PAWN). Identify their loadouts and counter accordingly.
Enemies coordinate dynamically, forming and breaking fire teams based on their current combat status.
Encounter powerful mini bosses with their own unique Vektor loadouts.
Loadout
Configure your formation to shield vulnerable Vektors and protect yourself from incoming fire.
Lose your Vektors, lose the fight. Strategically sacrifice your defensive shield to rush reinforcements back into your formation. Blow your shield out and it stops regenerating entirely. Know when to push and when to hold.
Distribute resource flow across equipped Vektors to affect their build speed. Commit to rushing one or two Vektors or building your formation out more steadily.
Assign Vektor activations to any of four fire buttons. ALPHA strike your way to victory.
Single developer's passion project. (Will not drop it to stream on twitch I promise xxx)
(Fun && Whimsy && Performance) > Everything.
Designed for chilling on a couch with a Steam Deck.
Runs comfortably at 60fps on Steam Deck with over 800 Vektors processing simultaneously.