

N.I.V.O is a cooperative horror-thriller game where four conscious robots struggle to survive inside an abandoned factory filled with anomalies and hostile machines.
Long ago, this factory was a fully operational production facility. Over time, mysterious malfunctions and anomalies caused most robots to lose control — turning them into aggressive creatures. Only four robots gained true consciousness. Now, to stay alive, they must explore different levels of the factory and feed a powerful entity known as the Television Robot.
This creature is not just a monster — it is the key to survival.

Co-op survival for up to 4 players
Work together to explore dangerous factory floors and complete objectives while avoiding hostile robots.
Feed the Television Robot
Players must collect specific items scattered across each level and bring them to the creature before time runs out.
Aggressive enemy robots
Small hostile robots roam the factory, attacking players and disrupting their tasks.
Dynamic shop system
Deliver items to earn rewards and exchange them for useful tools and upgrades that help your team survive longer.
![]()
Some factory levels introduce extreme temperature mechanics:
Cold zones can freeze your robot’s systems.
Hot zones can overheat and damage your circuits.
Players must manage their movement and resources carefully to avoid shutting down in dangerous environments.
![]()
Each level offers unique layouts and challenges. While not every map includes environmental hazards, many introduce new mechanics and unexpected events that keep the gameplay tense and unpredictable.
![]()
N.I.V.O is built around a growing core experience. New maps, mechanics, enemies, and systems are planned to expand the factory and deepen the gameplay over time.
Our goal is to create a fun horror experience with tension, cooperation, and unique robot-based survival mechanics — without relying solely on jumpscares.
![]()
4-player cooperative gameplay
Unique robot survival mechanics
Item delivery and feeding system
Hostile enemy robots
Temperature-based hazards
Shop and reward system
Atmospheric factory environments
Continuous content expansion
![]()