
Long Rest is a fantasy run game built around a simple tension: your party pushes into a dungeon tier, chests keep appearing, and your heroes move to claim them.
But the curse deepens over time, dealing mounting damage until the tier ends in victory when the curse fully settles or in defeat if the party falls first.
Between runs, return to camp to pick a dungeon tier (higher tiers trade tougher curse pressure for richer rewards), open the skill tree, and spend multiple currencies on chest-focused and global upgrades so the next expedition comes back stronger.
This is our very first commercial game.
We’re just two developers who wanted to challenge ourselves not only to start a game, but to actually finish and publish one.
Your time, feedback, and support truly mean a lot to us :)
Axzar & Logan