
Roll dice. Build synergies. Conquer the throne. Dice Tavern is a Farkle-based roguelike deckbuilder. Collect 23 unique dice, forge 17 set resonances, and outsmart 23 opponents across 6 medieval taverns.
Ancient dice. A brand-new battlefield.
Farkle is a classic dice game that's been played for centuries — simple rules: roll, lock, bank. Push your luck or play it safe? This timeless dilemma has kept countless gamblers glued to candlelit tavern tables. If you've ever rolled dice in a Bohemian tavern, you'll find a familiar taste here — and then discover this drink is far stronger than you expected.
<Dice Tavern> infuses this classic with the soul of roguelike deckbuilding. When every die has its own probability curve, when odds can be twisted, rewritten, and stacked — Farkle transforms from a game of luck into an adventure of probability engineering and strategic crafting.
Core Gameplay
>Roll the dice. Lock the scoring ones. Choose: bank your points, or push your luck.
>The shadow of Farkle (busting) looms over every throw — one greedy reroll could cost you everything.
Risk & Reward
> One more roll, or cash out now?
> The higher your round score, the more devastating a bust becomes.
> But a true gambler knows — the greatest risk is never taking one.
Every Die is a Character
> 23 dice types, each with unique probability curves and 3D materials. The Heaven Die is obsidian-black as midnight, the Knight Die replaces pips with helmets, the Demon Die pulses with molten lava diamonds — they're not just tools, they're citizens of this world.
The Multiplier Engine
> Over a dozen badges form your multiplier engine. Triple Double, Combo Maniac, Blade Dancer, All In... when multipliers stack layer upon layer, a single bank becomes an explosion.
Stories Between Dice
> When specific dice combinations take the field together, they trigger Resonance. Each resonance has its own name, its own mechanics, its own story to tell.
> Hedge Knight vs Blood Oath Blade: Six Knight Dice make a cold-blooded mercenary. Swap one for a Clothed Die and you become an avenger. A 50-gold rag decides your moral fate.
> Holy Empire vs Demon Dynasty: They share the same Knight, the same Lord, the same Heaven. The only difference — the three dice in your heart chose light or the abyss.
> Underdog: Four of the cheapest dice band together and rewrite the rules of combinations — the system forbids them from grouping up? These people were never part of the system.
Build Diversity
> Same rules. Completely different playstyles.
> Heaven Knight turns 6-pips into 1-pips, crushing everything with brute force.
> Underdog makes junk faces form combos, winning against the odds.
> Lucky Stars chases hot dice chains, doubling and doubling again.
> There's no strongest build — only the right build for you.
Build Progression
> Every run starts with six plain white dice. Earn your first gold, invest in your first Knight Die. Complete a resonance, feel the moment of transformation. By the time you reach the Capital, your dice bag is a precision scoring machine.
> But the shop shelves are different every time — even the same strategy demands adaptation.
Deep Customization
> Lead weights warp probability, making specific faces appear more often.
> Coating stickers permanently attach — Copper resurrects junk faces, Silver grants immunity shields, Gold stacks multipliers.
> Trick Cup rerolls, Sleeve Die flips faces, Strong Glue locks results — your last resort for clutch comebacks.
> Every single die deserves careful crafting.
From Village to Throne
> 6 taverns. 30 opponents. Target scores soar from 3,500 to 500,000.
> Each opponent wields unique battle modifiers: sealing your best-scoring face, banning your most relied-upon combos, punishing busts with extra penalties, decaying your total score each round.
> Use your build to crack every challenge.

Shop & Economy
> Every tavern has its own shop. Refresh the shelves and try your luck, or grab bargains from roadside merchants.
> Limited gold, unlimited choices — every coin spent is a painful trade-off.
Multiple Characters
> 10 unlockable characters, each rewriting the game's base rules.
> Gambler: Fewer rounds, higher stakes.
> Alchemist: 80% off coatings, 30% markup on dice — rewrite fate with stickers.
> Joker: Each score has a 65% chance to double, 35% chance to become 1 point.
> Different starting points breed different strategies.

Fate never reveals its answer until the dice come to rest.
Push open the tavern door. Begin your journey.