
Some bugs, the more you fix them, the harder it gets to let go.
A game about making a game.
You play a producer thrown into crisis mode, leading a ragtag team with three months to ship a romance game—
while living inside that very game yourself.
A designer. An artist. A musician. A programmer.
Everyone's different.
Features
One hour or less. One complete story.
A meta-narrative structure—somewhere along the way, you'll lose track of whether you're playing the game, or the game is playing you.
Your choices shape the relationships. The details hide between the lines of dialogue.
No ending is wrong. There's only one path, but where you arrive is up to you.
This isn't a game built for the market.
Maybe it was never meant for everyone.
"Without a log, I can't debug."