
Everlost drops you into an infinite, procedurally generated wilderness where no two worlds are alike. Forests, highlands, frozen wastelands and open plains stretch endlessly in every direction — no loading screens, no boundaries, no repetition.
Every biome has its own character. Dense pine forests where light filters green through the canopy. Rocky highlands swept by cold wind. Flat plains perfect for building. And frozen wastes where every step costs warmth.
You start with nothing. No map, no quest marker, no tutorial hand-holding. Find wood, find shelter, manage your warmth before the temperature drops. The survival loop is intentionally unforgiving in its early hours — which makes the satisfaction of a fully built base all the more earned.
Hunger, thirst and body temperature are your constant companions
Resources are finite locally — explore or starve
Night brings threats that punish the unprepared
Death means a new world, not a checkpoint
The building system is designed for creative freedom with structural logic. Snap walls to a world-aligned grid, layer floors upward, add doors and interactive objects. Build a lean-to for night one — build a fortified compound by week one. The choice, and the consequence, is yours.
Everlost is handcrafted by a single developer under the Orivilon studio. Every system — terrain generation, inventory, crafting, building, save and load — is written from scratch in C# on Unity. This is a game made with genuine love for the survival genre.
Infinite Procedural Terrain — Multithreaded chunk-based generation, seamless and endless
Deep Crafting System — Progress through tiers of tools, weapons and structures
Modular Base Building — Grid-snapping system for walls, floors, roofs and objects
Inventory & Hotbar — Drag-and-drop inventory with quick-access hotbar
Dynamic Day-Night Cycle — Daylight for gathering, nighttime for staying alive
Low-Poly Aesthetic — Bold geometry and dramatic lighting on any hardware
Full Save / Load System — Your world persists between sessions