
THERE ARE MEN GOING AROUND TAKING NAMES…
Ride out as a Revenant Ranger and track, hunt, and gun down beasts of the Apocalypse demons, sinners, and witches across the cursed Western frontier in a brutal, third-person co-op shooter.
WANTED
The Four Horsemen of the Apocalypse War, Plague, Famine, and Death.
For - Breaking out of Hell and leading a wild bunch of demons, monsters, warlocks, and sinners across the West. Turning towns into graveyards and graveyards into metropolises.
Reward - A one-way ticket to a train heading straight to heaven's gate on a redemption day.
Do your job Ranger, bring ’em down, dead and damned.
BECOME A REVENANT RANGER
There ain't a grave that shall hold you down!
Rise and form a posse of up to four midnight riders, ramblers, gamblers, the back biters that even Hell could not hold down. Each of you is bound by an infernal contract as a Revenant Ranger to hunt what crawled free from the Pit.
Working together isn’t just for survival; it’s the only redemption left.
GUNS & CARDS
You are not going unarmed. You’ll have a big iron at your hip and a deck of witchy playing cards painted by the Old Nick himself.
Every mission and every gunfight is another bet with the ante of your soul. Devil will deal the cards but you’ll shuffle them and slip up an ace from a sleeve just to even odds.
Your poker hand will give you infernal powers. You and your compadres will combine your hands to unleash Hell itself to paint the West red. And if you are out of aces remember: Every hand's a winner and every hand's a loser. It is just how you play them.
NO LAW IN HELLGULCH
A town that wouldn’t die, a wound that did not heal, a scar that hides the heart just below the haunted mesa built by the First Nations. This is where you’ll come to pretty up, trim the moustache, pack up on ammo and iron, shuffle your deck, partner up and board the Hellrail to your next hunt. And this is where you’ll be coming - with a bounty in tow or with your feet first. But don’t worry Boot Hill is just a short walk from the town, once you brush off grave dust.
DEMONS
Your bounty. Everything west of the Mississippi wants you buried twice.
Demons mutate, monsters learn, and the Horsemen don’t take prisoners.
You’ll hunt them through fire, dust, and nightmare until one of you stays down for good.
THE WAR FOR SOULS
Every bounty, every bullet, every deal with the Devil pushes the frontier forward — or burns it further.
Hell won’t police itself.
We ride together, or we stay damned alone.