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Sacred: Last Pixel of Ancaria is as a party-based RPG set in the beloved, feudal world of Ancaria, handcrafted in 16-bit pixel art. Build a party of heroes, explore an open world on horseback, and fight through a hybrid combat system where real-time battles escalate into turn-based encounters.
The story picks up directly after the ending of the original Sacred game. The Dark Tower of the evil magician Shaddar explodes, and the T-energy explosion didn't just change Ancaria, but broke the Crown into shards: Factions battle factions, trying to grab the power of the fallen Kingdom.

Choose from a roster of playable heroes spanning the Sacred universe, each with their own archetype, story, and combat style. Recruit mercenaries and hirelings to fill your ranks, or go solo if you want - but Ancaria will not go easy on you, and death lurks in each shadow and crevasse.
The rupture of the space-time-continuum had another effect: All the heroes from Sacred and Sacred II can fight side by side, 800 years of lore apart (and they have plenty to say about it).

Fights begin in real-time. When combat intensifies, the system shifts to a turn-based mode, giving you full tactical control.
Ultimates - Combine four identical combat arts into one devastating ability
Group Combos - Chain attacks across party members for cross-hero damage
Archetypes, not classes - Every hero brings a unique combat approach

Ancaria is a place of grand adventure and exploration: Ride through forests, through dungeons, and deserts on horseback. The battleworn world is full of secrets, quests, and the kind of odd NPC encounters Sacred fans know and love.
And what if you do not know the Sacred universe? No problem. Sacred: The Last Pixel of Ancaria introduces new players to the changed and ruptured world.

If it drops, you pick it up - Weapons, armor, rings, amulets, and everything in between. Visible equipment means your heroes look as powerful as they are. Sacred has always been about the loot.


Open world exploration of the world of Ancaria with mounted travel
Hybrid combat that flows between real-time and turn-based
Party of up to 4 heroes plus mercenaries and hirelings
Handcrafted pixel art, every frame drawn by hand, no AI
Visible equipment on all characters
60,000+ lines of dialogue with a "show, don't tell" philosophy
Sharp and dark humor, big fights, and off-path discoveries
Modding support with dev tools shared with the community
A story that closes Sacred I and II canon and opens a new chapter

Sacred: Last Pixel of Ancaria is made by SparklingBit and Enduring Games, a team of 30+ people led by Franz Stradal and the original developers of Sacred I and Sacred II. The Sacred IP is licensed from THQ Nordic.
This is an independently funded game. The community shapes the direction through open development and direct feedback.

Sacred: Last Pixel of Ancaria is being built openly, with the community involved at every step. Crowdfunding begins (Mid 2026).

A free standalone experience that gives you a real taste of the game. All core systems, the feel of Ancaria, and your progress may carry forward into the full game.

The full game begins. First act of the story, core party and combat mechanics, multiple playable heroes, open world exploration, and the loot system.

Complete story campaign, all playable heroes, full open world, PC and console releases, and additional content shaped by community feedback during Early Access.