
What if Vampire Survivors was a platformer? 100 lost baby froglins are trapped in a cave. Every one you save joins your swarm and fights for you. One is cute. Ten is trouble. A hundred is unstoppable. Die, upgrade, go again.
Koko didn't sign up for this. But somebody has to get them out.
Every froglin you rescue joins your swarm and auto-attacks enemies. Four froglin types, four attack patterns. Save a few and they help. Save dozens and the screen fills with chaos. But die, and they're lost again. How many can you save in one run?
Your combat companion isn't a cute sidekick. Swing him like a ball and chain to smash through anything in your path. He gets stronger as your swarm grows. Koko calls him "cutie." He is not amused.
Coins persist between runs. Spend them in the shop on power-up items. Equip three per run. Build your loadout. Every death makes the next run better.
The caves aren't empty. Boss encounters guard the depths, and they don't want you taking their froglins. Rospone will eat your army if you let him.
• Roguelite side-scrolling platformer with auto-attack swarm mechanics
• 100 baby froglins to rescue — resets every run, how many can you save?
• 4 froglin types with distinct attack styles
• Baby Bongo: active ball-and-chain weapon that scales with your swarm
• Persistent coins, shop upgrades, equip 3 items per run
• Handcrafted cave environments with boss encounters