

Neo-London, 2089. The Dominion controls the feeds, the frequencies, and the future. Beneath the chrome and the clean lines of the approved districts, something older and stranger is waking up.
You are an operative of ConOps21 – a black-site program that officially does not exist. Your mission was containment. What you found instead was a Signal no government wants acknowledged, a conspiracy that runs through both factions you were trained to distrust, and a question with no sanctioned answer: what happens when the technology humanity built to dominate itself begins to evolve beyond the architecture we gave it?

The Dominion maintains order through surveillance, suppression, and the carefully managed flow of information. EvoSys – the corporate-technocratic counter-power – promises liberation through augmentation, connectivity, and what it calls ‘transcendence.’ Neither is honest. Both want the Signal for themselves.
Neo-London is a city of contested layers: the upper districts where the architecture is clean and the loyalty checks are hourly, the mid-stacks where alliances shift by the week, and the deep-sub where the Signal bleeds through the shielding and the rules of the surface world dissolve entirely. Every district you move through is a political environment as much as a physical one. Faction trust is earned, spent, and lost.

• Cyberpunk Action-RPG with deep faction politics – your allegiance choices with the Dominion, EvoSys, and independent operators reshape the world around you and lock or unlock entire mission branches
• The Signal Mythology – a layered mystery built across the full ConOps21 series arc. Book One scratches the surface. The implications go further than any single operative is meant to survive knowing.
• Six core characters, each carrying conflicting loyalties, augmented histories, and personal stakes in whether the Signal is contained, weaponized, or set free
• Neo-London built at street level – from Dominion-controlled broadcast towers to EvoSys research enclaves to the unregulated deep-sub, every environment reflects the political reality of who controls it
• Mission structure designed for re-playability – faction standing, operational choices, and Signal exposure all track across the full campaign and carry forward
• Story-first narrative architecture – developed in parallel with the ConOps21 novel series (Book One: Black Signal available now). The game is canon. What you discover here is real in the universe.

ConOps21 was briefed as a containment operation. The six operatives assigned to it were chosen because they had no remaining institutional loyalties. That was the point. What their handlers didn’t account for was that people with nothing left to protect are also people with nothing left to lose.
As the Signal strengthens and the operational picture refuses to resolve into anything clean, the question of who you are actually working for – and what you are willing to do with what you learn – becomes the only mission that matters.