

This is a multiplayer roleplay game set inside a secret containment facility inspired by the SCP universe. Players take on different roles within the facility and interact with each other in a dynamic environment shaped by both player decisions and AI-controlled characters.
Players choose or are assigned roles that define their responsibilities and gameplay:
Scientists conduct experiments on anomalies and analyze results
Security Personnel patrol the facility, enforce rules, and respond to threats
D-Class perform dangerous tasks and are used during testing procedures
Each role has different objectives, access levels, and available equipment. Gameplay is driven by interaction between these roles.
There is no fixed storyline. Instead, each session develops dynamically:
Players receive or assign tasks based on their role
Scientists perform experiments using D-Class subjects
Security monitors activity and maintains order
Unexpected events, such as containment breaches, disrupt normal operations
Players must react and adapt to changing situations
This creates a replayable experience where no two sessions play out the same way.
The facility is supported by AI-controlled characters that simulate activity within the world:
AI scientists perform experiments autonomously
AI guards patrol and react to threats
AI D-Class carry out assigned tasks
These systems ensure that the environment remains active, even with a low number of players.
Players can progress through the facility hierarchy:
Gain higher ranks and responsibilities
Unlock access to restricted areas
Receive better equipment and authority over other roles
Progression is based on player behavior, participation, and roleplay rather than a traditional leveling system.
Gunplay system for combat and security situations
Inventory system for managing items such as keycards, tools, and weapons
Task-based system that replaces traditional quests
First-person and third-person perspective switching
Interaction system for objects, doors, and other players
Containment breaches that introduce hostile threats
Conflicts between players and roles
Managing limited resources and access permissions
Coordinating actions under pressure
The game is designed as a multiplayer experience:
Supports dedicated and player-hosted servers
Sessions are persistent and driven by player interaction
Gameplay scales based on player count and AI activity
There is no fixed campaign length. Each session varies depending on player decisions, role distribution, and dynamic events, making the experience highly replayable.