
Checked In is a psychological horror game set in an old coastal hotel in Spain, where isolation and unease slowly take hold.
The gameplay is a first-person, story-driven walking simulator focused on exploration, environmental storytelling, and subtle interactions. Players uncover the narrative by observing their surroundings, piecing together clues, and engaging with objects that all serve a purpose.
Features
The game features an integrated UI system within an in-game smartphone, which functions as a tool throughout the experience. It can be used for tasks such as navigating the environment, receiving information, and acting as a flashlight in dark areas.
Nearly every object in the environment is interactable, encouraging players to explore deeply and pay attention to details. Every sound, visual cue, and environmental element is intentionally designed to contribute to the atmosphere and narrative, ensuring that nothing is without meaning.
As the story unfolds, reality becomes increasingly unreliable, and the player is left to question what is real and what is not.