
Dog in the Machine is a tactical roguelite, where you help an AutoDog escape a dystopian mecha-city and get back to their exiled humans.
Battle your way through a series of encounters, each taking place on a compact grid filled with reactive elements, enemy guardians, and strategic opportunities.
Every battlefield is generated to be a chain-reaction playground. Domino effect collision system, reactive enemies, conveyor belts, interactive buttons, explosive obstacles...
No boring fight : All these elements give the player an opportunity to find a satisfying 'eureka' solution in each battle, destroying many enemies in a spectacular way.
Thanks to a real-time preview system, you can see exactly how your instruction sequence will play out before committing. Smoothly try, cancel, retry, and build a solution without cognitive overload, experimenting freely until you find your favorite outcome.
If you lose, it will be due to a flaw in your strategy, not a careless mistake.
After each battle, your dog learns a new Trick. But more importantly, you will be able to train him to do more complex Tricks, that you will create freely by combining two others.
You can follow blueprints, or invent your own combinations freely. So by the end of the run, you will have created your own unique playstyle, based on powerful synergies.