

ROBOSCAV is a turn-based extraction RPG where you play a genius engineer that was shot down while exploring the galaxy. You now must lead your remote controlled droid crew into danger to scavenge and rebuild you ship to escape the planet.

Crash-landed on a hostile world your ship completely destroyed to scraps, your remaining droid crew has only one path forward: scavenge, survive, rebuild.
Resources are limited. Repairs are expensive. Some upgrades compete for the same materials needed for ship reconstruction.
Strip your enemies for every part they have if you want to survive!

Your scavengers are machines, and machines can be rebuilt.
Swap out limbs, chassis components, utility modules, and combat systems to shape each droid for a specific role.
Create durable frontline units, fast blade wielding samurai specialists, long-range snipers, or experimental hybrids built around risky strategies and alien tech.
As you progress, you'll gain new fabrication blueprints, find rare materials, and unlock more advanced ways to modify your robots permanently.

You aren't the only one on this planet. Waring factions fight for dominance to control the planet. Alien creatures make this planet their home. The SCAV, or local plant life even have become sentient and come with a hatred for all things.
The more you make your presence known you will attract unwanted attention.
Eventually you will be hunted during your raids.

Your ultimate goal is simple: rebuild your ruined spaceship and escape the planet, but why stop there?
You can decide the fate of this world. Certain powerful factions have plans of their own, you could ally with them, or exploit their weakness.

Class System: There are class chips that can be installed as well, that greatly increase the chance of survival and builds can be created.
Body Part System: Most body parts have attachment slots, that allow you to customize each part with new stats and even new abilities.
Barter Economy: Scrap is your currency. Traders will also sometimes have barter trades for other useful items. Every item has a purpose.
Quests and Multiple Endings: The main story quest is to escape the planet, however that doesn't have to be the only way. Some faction traders will have specialized quest lines for alternative endings.
Transits: The world can be traversed completely by foot, no need to extract each raid.
Item Upgrading: If you have the fabrication recipe for the item, you can create a upgrade project that will allow you to modify the stats of every future craft for that item.
Presence System: Every map will have a presence meter that grows as you make noise or destroy your enemies. This attracts attention from the local military which will increase military patrols and tougher enemies will spawn, and some will even be looking for you.
Ship Systems: Your ship is completely destroyed, as you upgrade it you will find there are many modules that can actually assist you while surviving. This can include increased cargo hold space, improved fabrication recipes, better SCAV loadouts. ECT.