
Atlantic Ocean, September 1936.
Edward Blackwood, shipping magnate, is found dead in his first-class cabin. The door was locked from the inside. Five suspects. No way off the ship.
This is not about finding the killer. This is about breaking people.
Talk to anyone. Ask anything. Every suspect is powered by AI — they remember every word you've said, they'll deflect, contradict themselves, and unravel under pressure in real time. No dialogue options. No scripted paths. Every conversation is unique.
Find the contradictions. Build your case. Apply the pressure. And listen carefully when someone finally cracks.
Four voyages. One truth.
Your detective's license grants passage for four complete investigations of the Blackwood case — four chances to approach the truth from different angles, four chances to press harder, four chances to fail. Each voyage ends when you submit your final report, and the file is sealed forever. Whatever you missed — every secret almost told, every moment you didn't push far enough — will be waiting for you in the archive.
They all have something to hide. So does the truth. All of it finds you eventually.