
You are a reporter investigating a cold case from years ago.
The lead brings you to an abandoned police station, you’re looking for a missing file that could reopen the case.
The place still feels intact, like it was left yesterday.
Files are incomplete, rooms don’t always match what you expect and small details feel off as you go further inside.
What starts as a routine investigation slowly becomes harder to make sense of,
And the case doesn’t feel as closed as it was supposed to be.
Third-person exploration in an abandoned police station
Investigation-driven gameplay centered on a cold case
Environmental storytelling through documents and scattered evidence
Subtle psychological tension built on uncertainty and doubt
Minimal narrative, leaving space for player interpretation
Atmosphere-driven experience focused on discovery and investigation