
One book took it all.
Kanata Tanaka was an ordinary high school student.
Wake up his sister, eat breakfast with Mom, laugh with friends in class. He thought those "ordinary days" would last forever.
One day, after touching an old book, Kanata's everyday life begins to quietly fall apart.
"I can't choose everything. But still -- I have to choose."
A story of a clumsy boy searching for his own answer.
[Your Choices Shape the Ending]

No ending is the "correct" one.
The path you choose becomes your story alone.
[Limited Time]

Your Action Points (AP) per day are limited.
You can't meet everyone. Who you see and what you prioritize -- that's what branches the story.
[Walk Through Ordinary Days]

Between main story chapters, you can freely explore the town.
A casual detour might lead to unexpected encounters.
[LIME -- Another World After School]

Exchange messages with characters through the in-game chat app "LIME."
Behind the screen, they show a side you'd never see in class.
[Kanata's Diary]

At the end of each day, Kanata writes in his diary.
Your choices that day are reflected in his words.
[Playtime]
One route: ~10 hours / All routes: ~20 hours
[AI-Generated Content]
Illustrations, backgrounds, and some voice acting in this game were created using AI generation technology.