
Every seed you plant removes a card from your deck. Every harvest brings it back - if you've got the chops.
Grow / Tend / Reap is a farming deckbuilder where your farm IS your deck. Plan your planting. Survive overnight events that degrade everything you've built. Sell last season's seeds before the next begins.
Three seasons. Three characters. Three years. A quota to meet before each season ends - or the run is over.
The deck expands when the harvest is good. It contracts when the farm suffers. Manage both.