
Lead a ragtag company of sellswords through a dangerous, living fantasy world in this turn‑based tactics RPG built by a solo indie developer with two decades of passion behind it. If you’ve ever loved turn-based tactics games and wished they leaned harder into deep fantasy — more races, more magic, more lore — this is exactly that.
Your mercenaries aren’t pre‑written heroes. They’re emergent characters shaped by:
Races, backgrounds, traits, and skill growth that evolve in unexpected ways
Memories of their first kills, close calls, triumphs, and failures
Obituaries that recount their journey when they fall in battle
A world that remembers — towns react to your deeds, losses, and reputation
Every run becomes its own story.
Build each mercenary into something unique through:
XP‑driven skill trees and trait unlocks
Equipment builds and magical loadouts
Powerful awakening traits earned only by your strongest veterans

Mercenaries can learn skills and each of those 40+ skills has their own skill tree
15+ playable races — from humans and dwarves to Dragonkin, Vamplings, Wraithkin, and other rare beings
15+ enemy factions — bandits, goblins, vampire empires, dark elves, hordes of demons and more
Unlockable content as your company grows: new races, factions, features, and late‑game bosses
Positioning, morale, terrain, and abilities matter. Fights are lethal. Mistakes cost lives. Victories feel earned.

Battles as small as a handful on each side or as large as 50+
Discover legendary magical relics with real power and real drawbacks. That cursed blade might make you unstoppable… or get your best fighter killed.
This game has been my passion project for over 20 years — something I’ve rebuilt, reimagined, and carried with me across most of my life. I’m finally able to share it with you, and development is active and ongoing. If you enjoy deep tactics, emergent storytelling, and weird fantasy, I hope you’ll join the Brotherhood.