
Zavix Tower 2 is a roguelite turn based RPG with JRPG and Old School wizardry aspects. The combat and your choices are meaningful, and the game can be difficult.
Systems
Town System - buildings with roguelite upgrades available
Attribute points - per level and completely player assignable. You are in control of how your characters progress.
Classless Talents - our system is a dynamic system in which the talent trees your characters have, have a huge influence on play style
Traits - both positive and negative, will have an effect on your style of play. Our trait system extends to the mobs in the tower, and will be deadly if not paid attention to.
Gear - Unique to each run, and lost every run
Events - A dynamic system ranging from treasure chests and dialog with decision, to cursed objects and battles. Some have run lasting effects on runs, and others are simple buff and debuff events.
Procedural Generation - The tower will be different every time you enter it.
Combat - Our combat is turn based with elements of a traditional JRPG with the range elements of old school wizardry games.