

You were dug up. Again.
In the Abandon West, survival is not about strength.
It’s about choices.
The wrong ones, mostly.
Abandon West is a hand-drawn tactical roguelike where every encounter is a gamble.
At every interaction, a decision must be made:
trust… or shoot.
Trusting someone might save you.
Or get you killed.
Shooting might protect you.
Or make things much worse.
You never have all the information.
And you have to decide anyway.
No one is reliable.
Not even you.
Every fight is a situation that can spiral out of control.
No matter the weapon you carry, the type of bullets you have,
or the rarity of your equipped items, your enemies won’t go down easily.
Position yourself. Anticipate.
And accept that things can always go wrong.
The inhabitants of the West are never what they seem.
You can listen. Negotiate. Observe.
Or draw your weapon.
Sometimes, a stranger will save your life.
Sometimes, they’ll be the reason you die.
But once a decision is made, there’s no going back.
A strange, brutal western entirely illustrated by hand.
Hostile landscapes. Suspicious faces.
And something always feels… off.
Every run is different.
The inhabitants of the West change. So do the encounters.
Dozens of characters. Fragments of stories.
Truths that only appear once.
The West has its secrets.
And it never reveals them all.
In the Abandon West, something is always wrong.
People speak too calmly.
Situations unravel without warning.
You find yourself listening to things you shouldn’t hear…
and hesitating longer than you should.
And at some point, without really knowing why,
you don’t know whether to laugh…
or shoot.