
One More Adventure was inspired by my own time playing tabletop RPGs, Nethack, and a perhaps little-known game from the early '90s, Castle of the Winds. I would describe this game as a love letter to the Hexcrawl genre while my wife would describe this game as "The thing I spend all my time on instead of going to therapy."
Each world is procedurally generated to give a landscape that "makes sense" to adventure through. You can set the size of the world and the technology level within so you can adventure with different kinds of equipment, from the Bronze Age to the Early Modern Age.
There are three races you can choose from: Human, Dwarf, and Elf. There are three classes you can choose from: Warrior, Rogue, and Mage. Dwarves and Elves can multiclass, while Humans can dual-class.
One big difference from Nethack and Castle of the Winds is that you can hire a party - both hirelings and named NPCs to help you fight in dungeons (which are also procedurally generated) and open world random encounters (which samples from the surrounding area to generate the battle map).
I've had a lot of fun putting this together, and a lot of fun playing it to test things out. I think if you enjoy a classic roguelike, you'll find a new favorite here.
Procedurally generated world map, encounter maps, and dungeon maps.
Hundreds of enemies.
Four different technology levels.
Three different races.
Three different classes, and various permutations thereof.
NPCs that will take over your party if your character perishes.
Hirelings that... won't.
Dozens of distinct spells.
Various feats.
A lot of dying.