
Ascension Tower is a dark fantasy, wuxia-inspired idle-management RPG set inside a vast, unknowable structure where every floor is a test, every survivor carries a story, and nothing that enters is guaranteed to leave.
Climb a monolithic tower rising from a war-torn world, where a fractured civilizations cling to survival in its shadow. What begins as a search for someone lost quickly becomes something far greater — an ascent toward a long-buried truth, and the unraveling of a tower corrupted.
The story
Kai went up the tower three months ago to stop the leaking radiation from the tower. He soon stopped sending word. A message came through eventually: they were seen. Alive.
The tower has a hundred floors. At the top is rumored to be something ancient — the Warden — who whispers and corrupts any who dare to climb. But those who don't climb are living on borrowed time. The leaking radiation is slowly mutating them. You can't wait for Kai anymore. With access to the tower, access to a community of climbers, your determination will be tested in exchange for knowledge and maybe a chance to save Kai.
Climb
Manual and automated combat across 100 floors. Each floor band has its own biome and enemy types — stone corridors give way to occupied levels by Floor 50, where the enemies are no longer just beasts. Cultivation realms, breakthrough moments, stat allocation, card-based combat moves, and class evolution at the upper floors shape how you fight. Hire help, your going to need it.
Build
A colony of survivors grows around you. Manage seven production types, automate operations, upgrade storage, run expeditions into the floors between floors. The colony funds your climb. The Visitor Occupation system tracks your resistance across the whole run — pay their levies, refuse them, or spend the resources building a counter-network with Gregor and the orphans. What you do to the colony shapes what you can do at the summit.
Features
100 floors across many biome bands
Colony with multiple production types and full automation
Cultivate through the realms and level up through class evolutions
Visitor Occupation — resist or negotiate
Illustrated cutscenes
Multiple branching endings
Prestige through the Orb — jade tokens and prestige upgrades carry forward
Expedition system and crafting for mythic artifacts
Content Advisory
Contains themes of occupation, coercion, and loss. One scene depicts a character with shattered cultivation meridians (non-graphic). The story involves a missing family member and the systems that enabled their disappearance. No gore, explicit content, or jumpscares.