
Control the grid. Control the damage.
Embark on a strategic journey as an apprentice mage in a corrupted continent, where battles are fought through a unique blend of card-based tactics and territory control.
This is a turn-based roguelike deckbuilder where your control of the battlefield directly determines your power. Expand your territory, outmaneuver your enemies, and turn every decision into an advantage.
Fight on a dynamic grid where both you and your enemies compete for control.
At the end of each turn, the side controlling more cells deals damage based on their territory advantage.
As battles progress, grid sizes increase—introducing larger arenas and more complex strategies.
Draw 5 cards at the start of each turn
Spend limited resources to play cards
Balance territory expansion, disruption, and direct damage
Adapt your strategy to different enemies and situations
Harness the power of different elemental magic systems:
Each color introduces unique mechanics
Spread, destroy, convert, or manipulate territory in different ways
Combine cards, relics, and abilities to create powerful builds
Collect cards of different rarities during your run
Upgrade cards to enhance their effects
Build and refine your deck based on your strategy
Experiment with different combinations and synergies
Fast-paced runs (~10 minutes)
Branching paths inspired by Slay the Spire
Random encounters, events, and rewards
Death resets the run, with unlockable cards and relics for future attempts
Travel across different elemental continents, each with unique enemies and mechanics.
Defeat powerful bosses to unlock new magic types and uncover the secrets behind the corruption.