
Neon-soaked streets. A war between dog and machine. One mech-hound against the swarm.
Cyberpunk Neon Survivor is a top-down roguelike bullet-hell where you pilot a cybernetic mech-dog against relentless waves of rogue cat-kind — feral clowders, elite affix-wielders, persistent nemeses, and city-shaking bosses. Dodge, dash, and detonate your way through escalating hordes while stacking augments into game-breaking builds… until the Eternal Sovereign humbles you all over again.
Every run is different. Every death feeds your nemesis. Every wave is a fresh gamble.
8 Playable Mech-Hounds + Random Pick inspired by my pup, Dunkin! Start with Iron Hound, Neon Striker, and Void Reaver, then grind kill-milestones to unlock Shadow Fang, Acid Phantom, Thunderclaw, Voidwalker, and the legendary Golden Seraph. Each hero brings its own signature ability — Frag Charge, Rebound Rounds, Shockwave Slam, or EMP Grenade — plus unique stats and silhouette.
20 Augments + Evolving Arsenal Pick augment mods mid-wave to reshape your build. Stack fire rate, damage, magnet range, dash cooldown, HP, armor, and more. Unlock weapon evolutions and combine them into a walking singularity.
11 Enemy Archetypes + Elite Affixes Face Sparkcoil Hunters, Holo-Fangs, Ironjaw Sentinels, Velvet Shadows, Plasma Lashes, Rustblade Berserkers, Tactical Ghosts, Neon Rippers, Corebreakers, Fractal Wraiths, and skittering Bionic Feral Squirrels. Elites roll random affixes — Teleporter, Shielded, Splitter, Berserker — and can appear as "beefy" glowing variants at any time.
Boss Every 10 Waves — Eternal Sovereign at Wave 60 Five signature bosses rotate through waves 10, 20, 30, 40, and 50 — Iron Claw, Hellfire Panther, Frozen Heart, Cosmic Devourer, and Arctic Sovereign. Survive them all to face the final cyber-cat king, the Eternal Sovereign, at wave 60. Push into Endless and the full cycle repeats, with the Sovereign returning every 60th wave, stronger each time.
Persistent Nemesis System When an enemy kills you, that specific cat becomes your personal nemesis — returning wave after wave, stronger each time, until you put it down. Random nemesis mini-bosses also stalk you every 10 waves starting at wave 15.
Special Encounters
Clowder Packs — a beefy leader + 5-8 nemesis-style escorts (wave 5+)
Shield Formations — tight squads with a shared shield (wave 15+)
Squirrel Swarms — 30-60 fast little menaces (wave 10+)
Blood Moon Waves — 3× enemies, 3× score and XP (wave 20+)
Wave Events — Swarm, Elite Surge, Bounty Hunt, Power Overload
3 Companion Drone-Dogs Deploy one of three orbital mech-pup drones — Red Attack (auto-targets enemies), Blue Shield (intercepts enemy bullets), or Green Repair (heals you over time) — each with their own leveling system.
4 Game Modes
Normal — 60 waves, boss every 10th, Eternal Sovereign finale
Endless — infinite escalation, chase your personal best
Boss Rush — boss every single wave, 2× score
Daily — shared seed, fixed modifiers, global bragging rights
Mutators, Challenges, and Heat Stack optional difficulty before each run — HARDENED CORES, OVERCLOCKED, BRITTLE SHELL, Glass Cannon, Iron Man, Turbo, plus four Heat Levels — each layering risk on top of your shard rewards.
Two Meta-Progression Currencies
Data Shards — Spend at the Shard Store for 6 permanent upgrade tracks (HP, Damage, Speed, Magnet, Shard Finder, Armor Plating)
Quantum Keys — Earned every 1,000 kills; spend on 9 Quantum Upgrades that buff every hero forever
10 Arenas, 10 Themes Neon Alley, Industrial Zone, Data Nexus, Toxic Wasteland, Void Rift, Inferno Core, Frozen Citadel, Storm Fortress, Cosmic Abyss, and Eternal Domain — themes cycle as you slay bosses, and arenas rotate across runs.
📈 Persistent Profile Total kills, bosses slain, longest run, highest score, Endless best, and hero unlock progress — all tracked between runs. Short sessions, deep progression, permadeath.
🎧 Original Cyberpunk Soundtrack Pulsing synthwave, industrial ambience, and neon-drenched combat music score every dash, detonation, and last stand.
WASD — Move
Mouse — Aim & Fire
Space — Dash (i-frames)
Q — Hero Ability
R — Ultimate
P — Pause
F11 — Toggle Fullscreen
If you love fast, punishing, run-based shooters where a perfect augment stack turns you into a god for 90 seconds before your nemesis humbles you — this is your game. Short sessions. Deep progression. Permadeath. Enough neon to melt a cathode-ray tube.
Deploy. Die. Upgrade. Deploy again.