
A crime has already happened.
Now you must decide if it ever will.

Set within the suffocating walls of a once-luxurious hotel, this psychological horror experience places you in the role of an investigator with an unnatural ability to move through time. A young woman has been found murdered under mysterious circumstances, and every resident on the floor is a suspect. But instead of solving the crime after the fact… you are sent back to stop it before it happens.
What begins as a calculated investigation slowly unravels into something far more disturbing.

1) STORY MODE
Travel between key moments leading up to the murder, observing conversations, behaviors, and subtle inconsistencies that reveal hidden motives. Each visit to the past uncovers new details but also changes what you’ve already seen.
2) ENDLESS MODE (Anomaly)
When the timeline breaks, something remains.
In this endless mode, you are stationed in the same corridor but now your role is different. Reality constantly shifts, creating anomalies that shouldn’t exist. Your task is simple:
Observe. Detect. Report. Survive.

Time Manipulation Mechanics Jump between key moments before the crime to gather clues and influence outcomes
Dynamic Environment The hotel evolves based on your actions, with shifting layouts and changing details
Psychological Horror Focus Minimal reliance on cheap scares, building tension through atmosphere, sound, and uncertainty
Anomaly Detection Gameplay Endless mode inspired by observation-based horror, with escalating difficulty
Immersive Audio Design Subtle cues, distant sounds, and unsettling silence guide your perception
Unreliable Reality Not everything you see or remember can be trusted
You came to stop a murder.
But the deeper you go, the less certain the truth becomes.
Are you changing the past… or creating it?