

In Directors Cut: Train, you play as a director’s assistant trying to keep a dying film project alive. The budget is gone, the crew is falling apart, and the only place left to earn money is a strange tobacco shop called “Puff ‘n Sniff Bottom” in the basement of a massive corporate building.

Run the shop, serve customers, complete tasks, earn money, and keep the business alive. Head into the city, explore dangerous districts, gather what you need, and return before the world around you starts behaving even more strangely. As the story progresses, you meet Anya, Danila, the director, and other characters, each with their own reasons for being tied to this place.

This is a single-player narrative game with:
shop management and passive income;
errands and gradual hub upgrades;
risky trips into the city;
dark urban atmosphere;
episodic storytelling and dialogue;
visual glitches and 2D/3D transitions;
a growing sense that something is deeply wrong beneath the surface.
If you want a game about work, money, tension, and a city held together by duct tape, this is it.