
You wake in a procedurally generated world with fog pressing in on all sides and hunger already gnawing at you. Somewhere out there — scattered across dangerous terrain, hidden in the dark — are relics. Find them all, and the Crown appears. Claim it, if you can survive what comes next.
Hunt by Day. Hunt by Night. Day relics shimmer gold in the daylight. Night relics glow purple in the dark. Your compass guides you, but the world doesn't wait — and neither do the things that share it with you.
Manage Everything Hunger is your most dangerous enemy. Every step costs you. Rest at campfires to bridge the day/night cycle, scavenge for food, and choose your fights carefully — wolves, bandits, wraiths, bog hags, and worse are all hunting their own meal.
Build Your Run Relics and equipment drop with unique bonuses. Each run, you shape a different build — then carry the best lessons forward through meta-progression modifiers unlocked across runs.
Compete for the Crown Finish a run and you're scored and graded — Legendary Relic Hunter down to mere Wanderer. Seed-based leaderboards let you compete on the same map as every other player. Daily seeds, random seeds, or custom seeds — your choice.
One More Run 34 achievements. 10 unlockable run modifiers. 8 creature types. Procedurally generated maps with weather, campfires, fog of war, and a siege that waits for you at the end of every successful hunt.
The Crown is yours to claim. Probably.