
FOUR MODES. ONE BLOCK. INFINITE RUNS.
BonkCity ships with four ways to play, all built on the same ruthless late-90s hip-hop horde-survivor core.
STANDARD — Classic arcade run. Fresh seed, one life, 15-minute clock, boss at the end. Pick-up-and-play.
DAILY GAME — One shared map, every player on Earth, every 24 hours. Climb the global leaderboard. Your ONE best run of the day counts. UTC reset.
ENDLESS — No clock. No mercy. Difficulty keeps stacking after the boss — see how deep you can go before the city chews you up.
CUSTOM — Paste a Bonk Code from a friend (or a streamer, or a random Redditor) and play the EXACT run they played. Same map. Same seed. Same loadout. Go beat their score.
Had a stupid-good run? Hit pause, copy your Bonk Code — a short alphanumeric string that encodes your map seed, character, loadout, mixtape, and drip.
Paste it in Discord. Post it on Twitter. Someone else pastes it into Custom mode and plays the exact same run. Not a replay. A re-do. Same hand, different player.
Asynchronous PvP for people who hate PvP.
It's 1998. Boom-bap kicks. Vinyl crackle. Spray-paint tags on every wall. Turntables as weapons. Gold chains as armor. Your mixtape is an actual mixtape. The boss is the Industry Plant — and he is NOT your friend.
BonkCity is a love letter to the era when hip-hop ate the mainstream whole — the duffle bag, the block party, the scooter, the attack dog, the beats that would not quit.
Auto-fire weapons. Infinite enemies. Build-crafting that rewards bold picks. If you love the genre, you know exactly what you're walking into.
14 weapons — The Mic, Vinyl Disc, Spray Can, Gold Chain, Turntables, Attack Dog, Weed Brick, and more
6 evolutions — pair the right weapon with the right drip and watch it transform (THE COLLAB, BLOCK PARTY, and 4 others)
2 playable characters at launch — Trixie (dash-and-burn) and Big Stacks (lime-scooter control)
Duffle Bag Slot Machine — the loot drop nobody else has. Spin for drip. Stack your fits.
Cell Tower Capture — stand in the dome for 3 seconds, unlock permanent buffs for the run
The Industry Plant — a 3-phase boss at 14:00 with patterns that will actually kill you
Plays on the plane. Plays on the Deck with no signal. Plays when your wifi dies mid-run. The Daily map is cached locally — offline scores submit when you reconnect. Leaderboards are never required to have fun.
Full controller + keyboard/mouse support
Steam Deck Verified (target)
Scalable UI, colorblind-friendly enemy silhouettes, remappable everything
Optional screen-shake / flash reduction
Day-one EA ships with all four modes, 14 weapons, 6 evolutions, 2 characters, the Industry Plant boss, the Daily leaderboard, and Bonk Code sharing. This isn't a stub. This is the whole loop.
During Early Access we'll add:
2 more playable characters (targeting 4 total by 1.0)
4 more weapons + 2 more evolutions
A second boss for Endless mode
Workshop support for custom mixtapes
Seasonal daily-leaderboard events (monthly #1 cosmetics)
1.0 target: Q1 2027. Price may go up at 1.0. If you're in early, you're locked in.
BonkCity is built by 44G — a tiny team shipping something we'd want to play ourselves. Every update ships with a real patch note you can read in under 30 seconds. No live-service FOMO. No battle passes. No microtransactions. You buy the game, you own the game.
Stylized cartoon violence. Drug-themed loot imagery (the "weed brick" and similar). Mild profanity in environmental text. No gore. No real-world branding. BonkCity is a tribute to an era, not affiliated with, endorsed by, or sponsored by any real artist, label, brand, or estate.