
Humanity has fallen.. its up to you to shape the future of civilisation. You lead a group of survivors whose goal is to survive and rebuilt.
You begin in an infected village. Scour through infected buildings to find new resources to survive, clean them and convert them into what your new society needs (houses, hospitals, cafeteria...).
Along the way you will encounter other groups of survivors who have also escaped the apocalypse. You decide whether they join your community or leave them to fend for themselves. But be careful: not everyone can be trusted.
All your survivors have specific skills, personality traits and needs that you will have to fulfill if you want them to stay a happy and active member of the community. They will forge relationships, and eventually start new families.
As the world stretches far and wide, you will be able to send out expeditions beyond the borders of your village, find new recruits and locations to explore, and bring back resources to keep your community healthy and safe.
Be warned: this world is full of danger and you will have to make tough decisions. Not everyone can be saved with the meager resources at your disposal. Will you sacrifice those who don't benefit your community, or will you try and save everyone? The choice is yours.
Will you be a benevolent leader, or will you murder and rob those who don't agree with your vision of this new world?
Key Features:
Your survivors are the main focus of the game. Their needs and wants, their happiness, comfort as well as the relationship between them, all need your attention.
They have a past, abilities and a personality of their own (for example, some will want to find out what happens to their loved ones, or will have valuable information about the surrounding as they used to live there. Some willl disagree with your decisions and draw further to you and other will closer.
Who do you want close and who do you need to keep happy because their skills and indispensable? Who do you accept into your new community and who do you refuse and let fend for themselves? Who is to be trusted and who is a traitor?Those are some of the choices and challenges you will face.
Because your survivors are ordinary people, you will have to make do with what is available. Buildings can be searched for resources. Once you decide where to settle, you will reclaim the village and use the houses still standing as homes, cafeterias and community centers.
You will have the ability to build basic things like a rain catcher, vegetable plot or burial grounds to stash bodies so they dont rot and make your survivors ill.
More and more buildings will become available as your community grows and new abilities are learned.
Expeditions will also become available, to explore further, but choose wisely who you send out. Going in expedition always has unknown and the world is treacherous.
Finally as your community grows, it will attract more and more attention and who knows what lurks in the shadows. Some could be great encounters (new communities to trade with or exchange knowledge) or horribly bad (not all communities are friendly or want to rebuild the way you do)
The game also features tactical combat. Each of your survivor has action points, weapons and abilities that are specific ot them. Control each individually and ensure the best outcome. Not interested in combat? Let the "Auto-resolve" option solve the outcome of the fight for you or avoid it completely by choosing the "no combat" modes.