
A young Pukeko, lost within a vast forest spread over a long-forgotten continent. Master the air with our engaging flight mechanics and gather grapes to reveal the buried relics and strengthening runes scattered throughout the world. Search the ruins you encounter along the way, as legends tell of hidden treasures in long lost places.
Damn Quest takes place in a procedurally generated, truly massive open world. Although this landscape is full of wonders, we want to avoid the usual pitfall of exploration games, being that at some point you simply run out of new things to discover, thus silencing the call of the unknown which makes these so exciting in the first place.
This is why Damn Quest has been designed from the ground up to include an easy and accessible modding system. This has been taken to the extent that adding items and environment entities is almost a drag and drop process, with a YouTube tutorial planned to be publicly available before release. We hope this will encourage those who have ideas they want to bring to life, but don't yet posses the technical knowledge many other games require as a prerequisite to contribute.
All of this means it can be kept alive and mysterious for as long as there are those who deem it worthy.