
Dungeons and Treasure II is a voxel-style action roguelike designed for desktop play with full support for controllers. It is an endless, fast-paced adventure where players navigate procedurally generated environments filled with unique enemies, traps, and boss encounters.
The game focuses on a continuous loop of exploration and combat. Players progress through handcrafted rooms that are stitched together randomly to ensure every run is different.
Endless Scaling: The game does not have a final floor. Instead, the difficulty increases the longer you survive. As you progress through different loops, enemies gain new abilities, health, and damage, while the environment becomes more hazardous.
Persistent Progression: While standard gold is lost upon death, defeating bosses rewards a special currency. This currency is used to permanently unlock new items, weapons, and companions, expanding the pool of gear available for future runs.
Save and Exit: Progress can be saved at any time in single-player mode, allowing players to pause a run and return to it later.
Survival depends on the equipment and buffs collected throughout the dungeon. With over 100 different items, the game allows for a wide variety of combat styles.
Weapons and Shields: Players can utilize melee and ranged weapons, each with distinct stats. Shields provide defensive options, requiring players to balance protection with aggressive play.
Buffs and Companions: Passive upgrades can be stacked without a limit, allowing for significant power increases during a run. Additionally, companions can be found to assist in battle by attacking enemies or casting curses and buffs.
Active Items: These provide specific effects that must be manually triggered, adding a layer of tactical timing to combat.
Each environment features its own atmosphere and mechanical challenges.
Unique Bestiary: Every zone contains 6 to 8 unique enemy types with specific behaviors. As the game loops, these enemies become more complex, eventually gaining multiple abilities.
Traps and Secrets: Dungeons are filled with traps that can strike from any angle. Players will also encounter hidden rooms that contain either high-tier rewards or dangerous ambushes.
Navigation Tools: Waypoints allow for fast travel between discovered areas and reveal larger portions of the map. A minimap is also available to track dropped items and explored tiles.
The game is built to be played solo or with a group of up to 4 players through a flexible multiplayer system.
In-Game Economy: Players can find shopkeepers within the dungeon to spend gold on items, including gear that has not yet been permanently unlocked.