
You find yourself inside the Case — whether a case, or a box with a window through which it’s impossible to get out. Here you meet the Key — the key to this very Case.
He invites you to draw and to immerse yourself in a tent called WIC, in order to find the mysterious Source.
But the deeper you immerse yourself, the more the boundary blurs between searching for a way out and understanding what truly keeps you inside.
Features
A visual style where surrealist texts meet graphics created by hand with pastels on heavy paper.
Short duration.
A story that unfolds through abstract images, symbols, and states, allowing the player to try them on their own life.
A peculiar world on the border between a creative statement about psychology and the templates of self-help culture.
Atmospheric sound design with an immersive effect.