
Iris Grid is a roguelike deckbuilder match-2. Casual on the surface — a scoring engine underneath.
15 to 40 minutes per run. No two play alike.
A 6×5 grid. Match tiles by color or value to score. Chain same colors and the score climbs. Matches are free. The chain is your call.
Every run, you build a scoring machine.
Between levels, the shop stocks three kinds of upgrades:
Cores — Passives that stay with you. Combo accelerators, value doublers, threshold-triggered chain reactions. 60+ cores.
Items — Single-use tactical tools. Force an illegal match, double a tile, lock your multiplier to a tile's value. 29+ items.
Patches — Permanent rewrites to your tile pool. Boost the weak, embed gems that double forever, turn tiles into rainbow wilds. The pool carries across all 9 levels. 31+ patches.
120+ parts. Countless builds.

From level two on, each level rewrites how the grid works. The build that carried you last round may crumble the next.
35+ unique special rules, each demanding a different approach.
Some tiles have a mind of their own.
Beyond ordinary tiles, a few will help you — or punish you:
Resonant — While it stays on the grid, every match gets a bonus.
Growth — Gains permanent value each time it's matched.
Durable — Scores twice per match.
Linked — Ignores all matching rules.