
Stabby Stabby Loot Loot is a third-person VR Action Adventure where you simultaneously control Orrin, a foul-mouthed gnome, on a gold-hunting rampage, and Njord, a forgotten lesser god.
Play as both Orrin, stabbing and looting his way to riches, and Njord, reaching into the world, tossing enemies like ragdolls and wielding arcane power.
Mastering both characters at once creates a frantic, chaotic, and fast-paced action adventure experience. 
Orrin had never been a lucky gnome.
Until a drunken prayer to Njord (the long-forgotten god of luck) turned a losing streak at the local inn's dice table into a mountain of gold.
For one night, everything went right.
Then goblins robbed him on the way home. In his celebratory stupor, he barely raised a fist before they stripped him of everything, coin, boots, dignity… even his pants.
Bruised and bare-legged, Orrin swore vengeance and stormed the goblin caves… where he promptly passed out just inside the entrance.
Now an angry gnome and a fading god are bound together by embarrassment, stolen trousers, and the slim hope that one spectacular win might be the start of a comeback story for both of them.
But luck is rarely random. Dice do not roll themselves, and goblins do not ambush by coincidence. As Orrin fights deeper into the caves, it becomes clear that someone in the village profits from his misfortune.
And deep underground, something far worse than goblins is waking up.
Orrin - A foul-mouthed gnome who solves every problem with sharp, pointy objects, is controlled with the thumb sticks and buttons.
Njord - an old god left behind as new powers rose, but thrilled to be remembered again, is controlled by the VR motion controllers.
Stabby Stabby Loot Loot fills the gap between Third-Person Action adventure and VR
Simultaneous dual-character control
Robust combat system with diverse weaponry and power-ups
Combat, platforming, and puzzle levels viewed from a diorama-style perspective
Designed for comfortable, seated VR (no motion sickness, small-space friendly)
Coordinate between both characters to defeat multiphase boss encounters
A short-tempered gnome who breaks the fourth wall with insults, advice, and commentary
This is not a flat Action Adventure adapted to VR.
It is a design that depends on your physical presence and motion controls.