
A very short and absurd narrative game about manipulation, dialogue, and the existential crisis of room furnitures. Choose your words carefully, as you guide a deeply uncertain door through its feelings, its fears, and its surprisingly strong opinions about not being a fish or your mom.
MULTIPLE ENDINGS
20+ endings, from triumphant gaslighting to regrettable romantic lies
EXPLORE AND ESCAPE THE ROOM
Choose the right dialogue options to reach all the endings, explore this mysterious room (not mysterious, very normal room), and discover all the secrets it holds (it doesn't hold any secrets it's just a normal room).
A DOOR
A door (main antagonist).

NO JUMP SCARES
"Absence of features is not a feature but I'll allow it"
A FISH
A fish that was allegedly always a fish.

A CHAIR
A chair that may or may not think its your father sometimes.

A BASKETBALL
(Orange ball)

Some doors open. Some doors don't. This one just needs to talk about it first.