
Pile goes Up is a roguelike deck‑builder where order is everything.
You are trapped in hell, forced to complete piles of cards following certain rules while the devil actively stacks the odds against you.
Each round, you draw a hand of cards and must place them onto piles arranged on the board. Every pile demands a specific order (ascending, descending, odd, even, or following poker hands or other stranger rules. Cards can be placed temporarily where they don’t belong, but once placed, they cannot return to your hand. Only the top card of a pile can be moved, forcing you to think several steps ahead.
Complete one or multiple piles, earn credits, to reach the shop, where you bargain with the devil himself. Buy new pile types, powerful cards, risky upgrades, and discover synergies that bend - or break - the rules. As you progress, your deck becomes more unstable, piles grow more demanding, and devilish tricks escalate to test your planning and adaptability.
There is no single solution, no perfect build, only calculated risk, clever cheating, and learning how far you can push the system before it collapses.
The devil cheats.
The only question is: can you cheat better?