
After a space mission, the cosmonaut’s capsule lands far from where it was supposed to. Instead of a rescue team, the cosmonaut finds himself in a dark taiga that follows its own rules: the forest shifts, the paths twist, and creatures from grim folklore wander between the trees.
Sokol is a turn-based roguelike where every shot has to be planned. Bullets ricochet off the environment, pierce through enemies, and can trigger interactive objects. Line up your trajectory, calculate the bounce, and turn one well-placed shot into a chain of consequences.
Every run starts from scratch. The forest seems to remember your previous attempts, but it never repeats itself completely: the order of events, encounters, and dangers changes each time. Gather resources, craft bullets with unusual effects, find items that strengthen your cosmonaut, and try to make it farther than before.