
In Palet Card, the battlefield is not just a stage, it is your life itself.
You fight on a grid-based canvas where every tile can be permanently corrupted: once a tile has been painted by three different colors, it turns black forever. If all tiles turn black, the battle is over.
This is not just about playing cards.
Every turn is a decision between space control, color strategy, and survival pressure.
Do you spend resources to eliminate enemies now, or manipulate their next actions first?
Do you overdraw your energy for a lethal push, or play safe to preserve the last white tiles?

Grid = Life: Tiles permanently blacken after three-color corruption; map collapse means defeat.
Color = Weapon: Combine Red/Yellow/Blue into Orange/Green/Purple to build tactical chains and damage advantages.
Intent Control Combat: Drag cards directly onto enemy intents to alter, disable, or delete their planned actions.
Sticker Build System: Keyword and number stickers can attach, detach, and recombine for highly flexible builds.
High-Pressure Resource Economy: Every action costs energy; overdraw is allowed, but negative energy triggers end-turn penalties.
Run-Based Progression: Events, chests, shops, relics, and mode modifiers create a different strategic route every run.
Every turn asks the same question:
“Is this the winning move, or the one that collapses the board?”